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METHOD:PUBLISH
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X-WR-TIMEZONE:America/Los_Angeles
X-WR-CALNAME:LOW POLY DISASTER
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TZID:America/Los_Angeles
TZUNTIL:20271107T090000
BEGIN:STANDARD
TZNAME:PST
DTSTART:20251102T020000
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
RDATE:20261101T020000
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TZNAME:PDT
DTSTART:20250309T020000
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RDATE:20260308T020000
RDATE:20270314T020000
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BEGIN:VEVENT
UID:33396435-6464-4337-b132-643264613463
DTSTAMP:20260728T012600Z
CLASS:PUBLIC
CREATED:20260409T200619Z
DESCRIPTION:<p><strong>LOW POLY DISASTER</strong><br><strong>by Zebulon Zan
 g </strong></p><p>Thursday\, January 8\, 12-6 p.m.<br>Experimental Media P
 erformance Lab (xMPL)</p><p>Low Poly Disaster explores a brief history of 
 virtual worlds\, focusing on early-2000s life-simulation games that invite
  players to manage the everyday domestic lives of multiple characters. The
  work is drawn to how in these games’ player failure —where characters can
  suffer or die through neglect—becomes central to forms of misplay. In oth
 erwise nonviolent environments\, players find ways to test the morality of
  being a “bad” player: withholding care\, causing harm\, and pushing the b
 oundaries of responsibility inside a world designed for routine.</p><p>Pre
 sented as a large-scale\, projection-based installation\, Low Poly Disaste
 r reorients the viewer’s position. Instead of the familiar omnipotent\, to
 p-down perspective\, the audience is placed at a human scale—closer to the
  characters and their consequences—encountering moments of improper play f
 ace-to-face.</p>
DTSTART;TZID=America/Los_Angeles:20260108T120000
DTEND;TZID=America/Los_Angeles:20260108T180000
LAST-MODIFIED:20260409T205931Z
SUMMARY:LOW POLY DISASTER
TRANSP:OPAQUE
X-ALT-DESC;FMTTYPE=TEXT/HTML:<p><strong>LOW POLY DISASTER</strong><br><stro
 ng>by Zebulon Zang&nbsp\;</strong></p><p>Thursday\, January 8\, 12-6 p.m.<
 br>Experimental Media Performance Lab (xMPL)</p><p>Low Poly Disaster&nbsp\
 ;explores a brief history of virtual worlds\, focusing on early-2000s life
 -simulation games that invite players to manage the everyday domestic live
 s of multiple characters. The work is drawn to how in these games’ player 
 failure —where characters can suffer or die through neglect—becomes centra
 l to forms of misplay. In otherwise nonviolent environments\, players find
  ways to test the morality of being a “bad” player: withholding care\, cau
 sing harm\, and pushing the boundaries of responsibility inside a world de
 signed for routine.</p><p>Presented as a large-scale\, projection-based in
 stallation\, Low Poly Disaster&nbsp\;reorients the viewer’s position. Inst
 ead of the familiar omnipotent\, top-down perspective\, the audience is pl
 aced at a human scale—closer to the characters and their consequences—enco
 untering moments of improper play face-to-face.</p>
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